Updated and Optimized.....
New update: More stars and more bob helix
'Here's my final entry to the 20 line screen effect challenge in DBF
'Features
'1. scaled and multi colored 3d Starfield
'2. 3d rubber band effect
'3. scaled and multicolored 3d bobs
'Relsoft 2006
'http://rel.betterwebber.com
'updated!!!!
1 IF F& = 0 THEN SCREEN 18,32 , 2,1 ELSE if F% = 1 then screenset 1,0 else LINE (0, 0)-(639, 479), 0, BF
2 F& = (F& + 1) AND &H7FFFFFFF
3 FOR i% = 0 TO 300
4 if i% < 300 then A! = (A! + 0.0003) * -(A! < 6.283186 - 0.0003) else screensync
5 IF F& = 1 THEN DIM S!(300, 3) ELSE IF F& = 2 THEN S!(i%, 0) = -90 + INT(RND * 180) ELSE IF F& = 3 THEN S!(i%, 1) = -80 + INT(RND * 160)
6 IF F& > 3 THEN S!(i%, 2) = (S!(i%, 2) + S!(i%, 3)) * -(S!(i%, 2) < 253) ELSE S!(i%, 2) = INT(RND * 255)
7 IF F& > 3 THEN CIRCLE ((320 + (256 * S!(i%, 0) \ (256 - S!(i%, 2)))), (240 - (256 * S!(i%, 1) \ (256 - S!(i%, 2))))), 128 \ (256 - S!(i%, 2)), rgb(s!(i%, 0)*s!(i%, 1),s!(i%, 2),s!(i%, 3)) ELSE S!(i%, 3) = .1 + RND * 2
8 x! = ((250 * COS(4 * 3.141593 / 200 * I%)) * (COS(A!) * COS(A!)) + (250 * SIN(8 * 3.141593 / 200 * I%)) * (SIN(A!) * SIN(A!) * COS(A!) - COS(A!) * SIN(A!)) + (I% - (200 / 2)) * (COS(A!) * SIN(A!) * COS(A!) + SIN(A!) * SIN(A!)))
9 y! = ((-150 * COS(8 * 3.141593 / 200 * I%)) * (COS(A!) * SIN(A!)) + (150 * SIN(8 * 3.141593 / 200 * I%)) * (COS(A!) * COS(A!) + SIN(A!) * SIN(A!) * SIN(A!)) + (I% - (200 / 2)) * (-SIN(A!) * COS(A!) + COS(A!) * SIN(A!) * SIN(A!)))
10 z! = ((50 * COS(16 * 3.141593 / 200 * I%)) * (-SIN(A!)) + (50 * SIN(8 * 3.141593 / 200 * I%)) * (SIN(A!) * COS(A!)) + (I% - (200 / 2)) * COS(A!) * COS(A!))
11 if i% < 300 then circle((320 + (256 * x! \ (256 - z!))), (240 - (256 * y! \ (256 - z!)))), 1024 \ (256 - z!), rgb((A! * 57.29577 + I%),(A! + I%),(A!* I%)) else y! = -320
12 NEXT i%
13 twister! = 0
14 for Slice = 0 TO 640
15 if slice <640 then twister! += csng(sin(F&/18) *0.0129171) else screencopy
16 y! += 1
17 for Band = 0 TO 3
18 line -(320 + (256 * (70+(sin((F&+slice)/42) * 15)) * cos((6.28 / 4) * Band+twister!) / (256 - z!*0.7)), 240 - (256 * y! / (256 - (70+(sin((f&+slice)/42) * 15)) * sin((6.28 / 4) * Band+twister!)))), rgb(slice * 10, band * 20 ,slice * band), , &haaefa911
19 next Band, Slice
20 IF INKEY$ = "" THEN 1
'Here's my final entry to the 20 line screen effect challenge in DBF
'Features
'1. scaled and multi colored 3d Starfield
'2. 3d rubber band effect
'3. scaled and multicolored 3d bobs
'Relsoft 2006
'http://rel.betterwebber.com
1Â Â Â IF F& = 0 THEN SCREEN 18,32 , 2,1 ELSE if F% = 1 then screenset 1,0 else LINE (0, 0)-(639, 479), 0, BF
2Â Â Â F& = (F& + 1) AND &H7FFFFFFF
3Â Â Â FOR i% = 0 TO 200
4Â Â Â if i% < 200 then A! = (A! + .0003) * -(A! < 6.283186 - .0003) else screensync
5Â Â Â IF F& = 1 THEN DIM S!(200, 3) ELSE IF F& = 2 THEN S!(i%, 0) = -90 + INT(RND * 180) ELSE IF F& = 3 THEN S!(i%, 1) = -80 + INT(RND * 160)
6Â Â Â IF F& > 3 THEN S!(i%, 2) = (S!(i%, 2) + S!(i%, 3)) * -(S!(i%, 2) < 253) ELSE S!(i%, 2) = INT(RND * 255)
7Â Â Â IF F& > 3 THEN CIRCLE ((320 + (256 * S!(i%, 0) \ (256 - S!(i%, 2)))), (240 - (256 * S!(i%, 1) \ (256 - S!(i%, 2))))), 128 \ (256 - S!(i%, 2)), rgb(s!(i%, 0)*s!(i%, 1),s!(i%, 2),s!(i%, 3)) ELSE S!(i%, 3) = .1 + RND * 2
8Â Â Â x! = ((250 * COS(4 * 3.141593 / 200 * I%)) * (COS(A!) * COS(A!)) + (50 * SIN(8 * 3.141593 / 200 * I%)) * (SIN(A!) * SIN(A!) * COS(A!) - COS(A!) * SIN(A!)) + (I% - (200 / 2)) * (COS(A!) * SIN(A!) * COS(A!) + SIN(A!) * SIN(A!)))
9Â Â Â y! = ((150 * COS(8 * 3.141593 / 200 * I%)) * (COS(A!) * SIN(A!)) + (50 * SIN(8 * 3.141593 / 200 * I%)) * (COS(A!) * COS(A!) + SIN(A!) * SIN(A!) * SIN(A!)) + (I% - (200 / 2)) * (-SIN(A!) * COS(A!) + COS(A!) * SIN(A!) * SIN(A!)))
10Â Â z! = ((50 * COS(8 * 3.141593 / 200 * I%)) * (-SIN(A!)) + (50 * SIN(8 * 3.141593 / 200 * I%)) * (SIN(A!) * COS(A!)) + (I% - (200 / 2)) * COS(A!) * COS(A!))
11Â Â if i% < 200 then CIRCLE ((320 + (256 * x! \ (256 - z!))), (240 - (256 * y! \ (256 - z!)))), 1024 \ (256 - z!), rgb((A! * 57.29577 + I%),(A! + I%),(A!* I%)) else y! = -320Â Â Â Â
12Â Â NEXT i%
13Â Â twister! = 0Â Â
14Â Â for Slice = 0 TO 640
15Â Â Â Â twister! += csng(sin(F&/18) *0.0129171)
16Â Â Â Â y! += 1
17Â Â for Band = 0 TO 3Â Â Â Â Â Â Â
18Â Â Â Â if slice <640 then line -(320 + (256 * (70+(sin((F&+slice)/42) * 15)) * cos((6.28 / 4) * Band+twister!) / (256 - z!)), 240 - (256 * y! / (256 - (70+(sin((f&+slice)/42) * 15)) * sin((6.28 / 4) * Band+twister!)))), rgb(slice * 10, band * 20 ,slice * band), , &haaefa911Â else screencopy
19Â Â next Band, Slice
20Â Â IF INKEY$ = "" THEN 1
exe ans source attatched. :*)