Author Topic: [PROCEDURAL] Perlin raytraced sphere  (Read 7522 times)

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Offline Optimus

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[PROCEDURAL] Perlin raytraced sphere
« on: May 04, 2008 »
Phew..
This is my first attempt to make a raytracer.
It's not optimized. It has few bugs.
There is a plane, a sphere with perlin noise and simple lighting based on normal (no lighting models with specular and stuff yet).
I really like how it looks! Glad to have finished this one in time..
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Offline rain_storm

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Re: [PROCEDURAL] Perlin raytraced sphere
« Reply #1 on: May 04, 2008 »
Neat love to see raytracing entries it runs smooth too only when the sphere takes up the entire screen it slows a little here on my Celeron D

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Offline hellfire

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Re: [PROCEDURAL] Perlin raytraced sphere
« Reply #2 on: May 04, 2008 »
Nice!
I'm wondering what those numbers in the console mean...
Are you precalculating a texture or do you do the perlin per ray?

The sphere instantly reminded me of this btw: :)



« Last Edit: May 04, 2008 by hellfire »
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Offline Shockwave

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Re: [PROCEDURAL] Perlin raytraced sphere
« Reply #3 on: May 04, 2008 »
nice to see some textured raytracing :) great!
Shockwave ^ Codigos
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Offline benny!

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Re: [PROCEDURAL] Perlin raytraced sphere
« Reply #4 on: May 05, 2008 »
Excellent entry. Doesnt look like a common raytrace scene!
Smooth movement!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline Optimus

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Re: [PROCEDURAL] Perlin raytraced sphere
« Reply #5 on: May 05, 2008 »
The number is the frame rate.
The perlin is calculated realtime for each ray that hits the sphere.
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Offline Clyde

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Re: [PROCEDURAL] Perlin raytraced sphere
« Reply #6 on: May 06, 2008 »
Nice one Optimus :)
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Offline nkk_kan

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Re: [PROCEDURAL] Perlin raytraced sphere
« Reply #7 on: May 07, 2008 »
That looks Nice!
Almost looks like it's 3D rendered!  :)

Offline Jim

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Re: [PROCEDURAL] Perlin raytraced sphere
« Reply #8 on: May 07, 2008 »
It would be really cool if you could get one level of reflection in there (from the ground to the sphere), that would make the sphere look really glassy.  Good work!

Jim
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Offline Pixel_Outlaw

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Re: [PROCEDURAL] Perlin raytraced sphere
« Reply #9 on: May 12, 2008 »
This ran smooth and was a unique approach to the boring sphere on a checkerboard theme. Looks classy!
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Offline Jojo

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Re: [PROCEDURAL] Perlin raytraced sphere
« Reply #10 on: May 17, 2008 »
not running totally smooth here, but great anyway! you really seem to like XOR patters :>