Author Topic: Playing a mod  (Read 3929 times)

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Offline spitfire

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Playing a mod
« on: October 13, 2008 »
Im using fmod to play a mod I ripped with winuae. It plays correctly in winamp but in my program it seems to mess up the higher pitch tones.

   FSOUND_Init(44100, 32, 0);
   FMUSIC_MODULE * sawng = FMUSIC_LoadSong("8.mod");
   FMUSIC_PlaySong(sawng);


Any ideas?

Offline Shockwave

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Re: Playing a mod
« Reply #1 on: October 13, 2008 »
It's a difference in the way winamp and fmod play the song Spitfire, these old trackers all have thier differences and different sound effects used, especially in chip songs where they are more noticeable sound different in different trackers.

Luckily it is easy to fix.

You could try the resources page;

http://www.dbfinteractive.com/downloadmenu.php

Look for utilities for a file called mod 2 xm

This is what I have done to the song for you, I attached it to this post, I converted it to XM and then changed the file back to .mod so it still works with your program.

Cool too that you are making a remake ;) It will need to be one single file btw.
Anyway, hope that helps.
Shockwave ^ Codigos
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Offline spitfire

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Re: Playing a mod
« Reply #2 on: October 13, 2008 »
Oh I thought fmod was broken. Thank you very much!

Offline Shockwave

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Re: Playing a mod
« Reply #3 on: October 13, 2008 »
No problem :)

Thanks for supporting the comp. It's a really cool song btw.
Shockwave ^ Codigos
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