Author Topic: [2BUTTON] Vacuum Expanded.  (Read 15549 times)

0 Members and 2 Guests are viewing this topic.

Offline Pixel_Outlaw

  • Pentium
  • *****
  • Posts: 1382
  • Karma: 83
    • View Profile
[2BUTTON] Vacuum Expanded.
« on: January 19, 2008 »

This is a reworking of an earlier concept of mine and will be the first of my two games. The original game was designed and made in my old Game Maker days.

This is just a sneak peek for now expect more flash and bang with the final release.

Concept match the color of the center ball to the color of the nearest ball.

Simple? Yes!
Easy? Not all of the time.

You have two colors that are changed while the directional buttons are held and one default color.


This is just a taste of the finished game. Just a sort of "look at me" moment.

« Last Edit: January 28, 2008 by Pixel_Outlaw »
Challenge Trophies Won:

Offline benny!

  • Senior Member
  • DBF Aficionado
  • ********
  • Posts: 4384
  • Karma: 228
  • in this place forever!
    • View Profile
    • bennyschuetz.com - mycroBlog
Re: [2BUTTON] Vacuum Expanded.
« Reply #1 on: January 19, 2008 »
Totally cool game you made there. I really like the simply and
addicitive gameplay. Looking forward for final version with
maybe some sound in it ?

Great job!  :clap:
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

Challenge Trophies Won:

Offline mind

  • Texture-San
  • DBF Aficionado
  • ******
  • Posts: 2324
  • Karma: 85
    • View Profile
    • boredom is a beatiful thing.
Re: [2BUTTON] Vacuum Expanded.
« Reply #2 on: January 19, 2008 »
hah.. it took me like 2 minutes in my extra weird hallucinogenic state to figure out what the game was about, and how to control it.. now i just have to perfect it.. buuut i'll leave that to another day when im less.. intoxicated :D

awesome idea and very well executed..

edit: though the game is absolutely FUBAR.. its brilliant :D
« Last Edit: January 19, 2008 by mind »
Challenge Trophies Won:

Offline jihad

  • ZX 81
  • *
  • Posts: 24
  • Karma: 19
    • View Profile
Re: [2BUTTON] Vacuum Expanded.
« Reply #3 on: January 19, 2008 »
3 buttons...esc=exit
Challenge Trophies Won:

Offline Jim

  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 5301
  • Karma: 402
    • View Profile
Re: [2BUTTON] Vacuum Expanded.
« Reply #4 on: January 19, 2008 »
Exit isn't exactly a control! :P  There's no problem with that.
Jim
Challenge Trophies Won:

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17394
  • Karma: 498
  • evil/good
    • View Profile
    • My Homepage
Re: [2BUTTON] Vacuum Expanded.
« Reply #5 on: January 19, 2008 »
What a great concept for a game :)
Thanks very very much for the preview!
Shockwave ^ Codigos
Challenge Trophies Won:

Offline rain_storm

  • Here comes the Rain
  • DBF Aficionado
  • ******
  • Posts: 3088
  • Karma: 182
  • Rain never hurt nobody
    • View Profile
    • org_100h
Re: [2BUTTON] Vacuum Expanded.
« Reply #6 on: January 19, 2008 »
Very clever cant wait to see what else you put in this

Challenge Trophies Won:

Offline Buckethead

  • C= 64
  • **
  • Posts: 58
  • Karma: 30
    • View Profile
Re: [2BUTTON] Vacuum Expanded.
« Reply #7 on: January 19, 2008 »
I also like the concept :inspired: mate, great.
Challenge Trophies Won:

Offline taj

  • Bytes hurt
  • DBF Aficionado
  • ******
  • Posts: 4810
  • Karma: 189
  • Scene there, done that.
    • View Profile
Re: [2BUTTON] Vacuum Expanded.
« Reply #8 on: January 20, 2008 »
Its a cool game that for sure - but remember without demo type effects you cant get full marks, so I suggest using February to do that.
Challenge Trophies Won:

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17394
  • Karma: 498
  • evil/good
    • View Profile
    • My Homepage
Re: [2BUTTON] Vacuum Expanded.
« Reply #9 on: January 20, 2008 »
Its a cool game that for sure - but remember without demo type effects you cant get full marks, so I suggest using February to do that.

Indeed :) There's a lot of demo maniacs to impress here too :)
Shockwave ^ Codigos
Challenge Trophies Won:

Offline Rbz

  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 2748
  • Karma: 492
    • View Profile
    • http://www.rbraz.com/
Re: [2BUTTON] Vacuum Expanded.
« Reply #10 on: January 20, 2008 »
Yep, some sort of "tunnel effect" would fit very well on your game :)
Challenge Trophies Won:

Offline Tetra

  • DBF Aficionado
  • ******
  • Posts: 2532
  • Karma: 83
  • Pirate Monkey!
    • View Profile
Re: [2BUTTON] Vacuum Expanded.
« Reply #11 on: January 21, 2008 »
Thats really cool, and a great concept!

Looking forward to see what your gonna add :)
Challenge Trophies Won:

Offline Pixel_Outlaw

  • Pentium
  • *****
  • Posts: 1382
  • Karma: 83
    • View Profile
Re: [2BUTTON] Vacuum Expanded.
« Reply #12 on: January 21, 2008 »
Thanks for all the nice commentary guys. I'm adding plenty of eye candy now and working on a high score system and some sounds. The little demo I posted was really bare bones. Just making sure people can run it and like the concept, testing the waters. :D This game will be finished. It ensures that I have an entry, should my other game take too long to complete.
Challenge Trophies Won:

Offline relsoft

  • DBF Aficionado
  • ******
  • Posts: 3303
  • Karma: 47
    • View Profile
Re: [2BUTTON] Vacuum Expanded.
« Reply #13 on: January 22, 2008 »
Looking good feeling good!
Challenge Trophies Won:

Offline Optimus

  • DBF Aficionado
  • ******
  • Posts: 2456
  • Karma: 128
    • View Profile
    • Optimouse Demo Site
Re: [2BUTTON] Vacuum Expanded.
« Reply #14 on: January 27, 2008 »
Hahahahaha!!! So simple and fun! It's great how the rules shape the simplicity of the games.
Challenge Trophies Won:

Offline Pixel_Outlaw

  • Pentium
  • *****
  • Posts: 1382
  • Karma: 83
    • View Profile
Re: [2BUTTON] Vacuum Expanded.
« Reply #15 on: January 28, 2008 »
Hmm got the solid gradient fonts going today. Sinus scrolling and such. I think it looks classy.

Currently there are two different but similar game modes. B is pure hell. I probably won't release this for about 2 or 3 days. Still looking for a sound effects and music person.
Challenge Trophies Won:

Offline Pixel_Outlaw

  • Pentium
  • *****
  • Posts: 1382
  • Karma: 83
    • View Profile
Re: [2BUTTON] Vacuum Expanded.
« Reply #16 on: January 28, 2008 »
I lied. I don't know if I can find anyone to do music so I'm going to release it now in hopes that I will find a composer.

Still pretty decent without sound, I hope. Please say if it runs slow or doesn't run at all.

You push left for Game A and right for Game B.
« Last Edit: January 28, 2008 by Pixel_Outlaw »
Challenge Trophies Won:

Offline va!n

  • Pentium
  • *****
  • Posts: 1431
  • Karma: 109
    • View Profile
    • http://www.secretly.de
Re: [2BUTTON] Vacuum Expanded.
« Reply #17 on: January 28, 2008 »
very nice game! i like it! would be nice if you can fix following things for final version:

1) score.dat / score2.dat
if this 0 byte sized (empty) files are not available, your game crash! just check if the files are available. If yes, just load the scores and if the files are not available, try to create them but without crashing the game.

2) instruction:
the first time i tried your game i did not really understand what the user have to do and how to play it! i only noticed to change the color of the catching ball in the middle  while pressing cursorkeys! i needed some time to understand the game and how it works and what the player have to do! Would be nice if there is a instruction text in the game (after choosing A or B mode, or just directly when starting the game)

3) moving objects:
mode a seems is playable and not so hard at all. mode b is a bit strange. objects are sometimes confused movings that its unpossible to play/win (maybe so small distance to the next ball and possible sometimes to fast!?)

4) music:
i still have some very very old 4channel (chip) tunes i composed on my amiga days. if you are interested and like a tune, you
may be feel free to use it.

keep on ya nice work! nice game!
- hp EliteBook 8540p, 4 GB RAM, Windows 8.1 x64
- Asus P5Q, Intel Q8200, 6 GB DDR2, Radeon 4870, Windows 8.1 x64
http://www.secretly.de
Challenge Trophies Won:

Offline Pixel_Outlaw

  • Pentium
  • *****
  • Posts: 1382
  • Karma: 83
    • View Profile
Re: [2BUTTON] Vacuum Expanded.
« Reply #18 on: January 28, 2008 »

I'm confused about the problem with the two score files. They should load correclty when the game starts. It works on my system. I'll see what I can do though.

Mode B is a bit confusing at first but in theroy the colors should never hit the center at the same time. They are created in incriments and  each one shortens their distance with each cycle. Because they all have the same starting distance, and no more than one is ever created at a time this should not be a problem.

Thanks for your offer, I think that I have found a composer though. Hopefully I can iron out all of the kinks. :suicide:

Challenge Trophies Won:

Offline benny!

  • Senior Member
  • DBF Aficionado
  • ********
  • Posts: 4384
  • Karma: 228
  • in this place forever!
    • View Profile
    • bennyschuetz.com - mycroBlog
Re: [2BUTTON] Vacuum Expanded.
« Reply #19 on: January 28, 2008 »
Wow. That's totally awesome Pixel_Outlaw. The enhanced gfx
and menu totally rocks. Very very cool game indeed !!!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

Challenge Trophies Won: